Subject: Re: Set Transition Frames Date: Tue, 24 May 1994 08:53:39 -0700 (PDT) From: Mike McCool <mikemcoo@efn.org> Hey guys and guyas, Still seems like setting transition frames was a nice touch. States will effect a morph, but if the transition from one state to the next is drastic, then there's a definite lurch in the morph. I tried that gorgeous frogskin on the human head figure, and decided to give the resulting creature eyeballs that came out on stems. I gradually drug them out, in states, then decided to have them cross. It was a drastic crossing of the eyes on their stems from one state to the next. When these states were animated, it looked all right, up till the crossing of the eyes. Instead of gradually bending past each other, as they would have if I could set transition frames, they jerked across each other. So it looks like we're stuck with actually creating each of the transition frames, via states. Pretty tedious stuff. If I'm missing something obvious, please lemme know. -=> RETURN TO CONTENTS!<=-